Solanis is my flagship capstone experience made throughout my entire senior year at Champlain College.
Solanis is an exploration-focused movement game, where the engaging and exciting world, art, and story are fully supported by the deeply fun moment-to-moment experience of flying. Players will travel between land zones, each with their own unique characters and challenges, in order to recover pieces of the moon to increase their own power and unlock the ability to save the world.
This page is a central point for all of the content I created when I was apart of this project over the span of 10 months. Everything from tools, to optimization techniques are all located below.