Solanis is our flagship year-long capstone project with a team of 17: It is a open world flight-based exploration game
Collaborated with BETA technologies and shareholders to create concert visualizers in Unreal Engine 5 to aid the Vermont Symphony Orchestra with a performance
Unreal Engine Realistic Rain All-In-One Plugin for UE 5.5 Includes rain drops, puddles, ripples, rain sheets, and dynamic vfx and atmosphere changes
Created in Unity using Compute Shaders to simulate the Blinn-Phong lighting model strictly through raytracing
First PBL Lighting Study handling 3 different times of day. Utilizes the UE 5.6 White Water Simulation and basic PCG techniques.
Optimization techniques that I used in the development of SOLANIS and things I watched for when creating a bigger environment and open world.
Contracted by Sam, Sam, and Friends Studios Capstone team working on SYNC as a Junior to help redesign their post process stack, specifically their cel-shader
My final project for my Graphics 2 Class as a Junior: Created a custom solution to handle triplanar mapping in Unreal Engine 5.4
Houdini rock tool created for Solanis that utilizes a bullet solver to create asteroid-like impact pieces
Houdini Generated VDBs for Ghibli Clouds Optimized VDBs and Foliage in an Unreal Engine 5.5 Scene for optimal performance
My first game using Unreal Engine 5, as the semester-long project for Game Studio 2 with a team of 10: It is third-person action-based murder mystery
A game created for the GameDev.tv Game Jam 2024, Placing 7th/1098th in Aesthetics: Created as a precursor to our capstone project.
Final of Three Game Studio 1 Projects created with a team of 5: It is fast paced, top down roguelite experience that utilizes a drawing tablet as input
A game created for the UNC Collegaite Game Jam 2022, Placing 1st Overall: It is a condensed top down puzzle game with multiple endings