Contributed to the revival of Star Fox with my time at Velan as a Technical Artist.
Solanis is our flagship year-long capstone project with a team of 17: It is a open world flight-based exploration game
Personal environment and lighting study featuring render tests and a full production breakdown.
Unreal Engine Realistic Rain All-In-One Plugin for UE 5.5 Includes rain drops, puddles, ripples, rain sheets, and dynamic vfx and atmosphere changes
First PBL Lighting Study handling 3 different times of day. Utilizes the UE 5.6 White Water Simulation and basic PCG techniques.
Collaborated with BETA technologies and shareholders to create concert visualizers in Unreal Engine 5 to aid the Vermont Symphony Orchestra with a performance
Houdini Generated VDBs for Ghibli Clouds Optimized VDBs and Foliage in an Unreal Engine 5.5 Scene for optimal performance
Optimization techniques that I used in the development of SOLANIS and things I watched for when creating a bigger environment and open world.
Houdini rock tool created for Solanis that utilizes a bullet solver to create asteroid-like impact pieces
Created in Unity using Compute Shaders to simulate the Blinn-Phong lighting model strictly through raytracing